Game engine c смотреть последние обновления за сегодня на .
next time its 5 months PATREON: 🤍 TWITTER: 🤍 DOOM RENDERER CODE: 🤍 GITHUB: 🤍 EDITOR: NeoVim CONFIGS: 🤍 THEME: gruvbox RESOURCES: * 🤍 * DOOM Game Engine Black Book: 🤍 * Michael Abrash's "Graphics Programming Black Book"
Game engine series making an engine for 2D platformer type games from scratch using C and OpenGL. This is a new series/course - however you want to think of it. The code is all done and on my GitHub, though it may end up being different as I rewrite it and record for each chapter. This is not a continuation of my old engine series, though what's taught in those could still be implemented into this code-base if you so desire. Cheers, enjoy. ➤ Support the channel: 🤍 ➤ Website: 🤍 ➤ GitHub: 🤍 ➤ Twitch: 🤍 ➤ Discord: 🤍 Code used in recording: 🤍 Pixel art for this series is custom made by Presley Carvalho. Check out his website here: 🤍 Background pixel art for this series is Kings and Pigs by Pixel Frog. Check it out here: 🤍 Music for this series is from Breezy's Mega Quest by RyanAvx. Check it out here: 🤍 #gamedev #sdl2 #gameengine
Ever thought of building your own game engine? Watch this video to find out what you need to know before making one! Donate or become a member: 🤍 Learn OpenGL: 🤍 GDC Talk - Approaching Zero Driver Overhead (AZDO) in OpenGL: 🤍 TheCherno: 🤍 *Timestamps* 0:00 : Intro 1:07 : What is a game engine? 2:16 : Game engines vs frameworks 2:52 : Why make a game engine 4:34 : Career opportunities 5:38 : Advantages of building a custom engine 8:01 : Disadvantages 9:16 : What you NEED to know 9:57 : Choosing a Programming Language 11:22 : Choosing a Graphics API 13:10 : Where to start 14:08 : Outro Discord: 🤍 Twitter: 🤍 Subscribe to my channel: 🤍 Videolink: 🤍 #devlog #indie #gamedev
hello. because you people are asking so much: 🤍 Music used: Scatman's world S.U.N Project: Luna special mix The Toxic Avenger: Make this right
#programming #gamedev #cpp #assembly #x86 I made the same game in x86 assembly, C and C to see how they compare. 💭 All views are my own 💭 Link to source: 🤍
I've decided to learn how to write 3D games from scratch. Can an ancient mystical book help me? #RETROGAMING #gamedevelopment #3D #DOSEMBER #ciciplusplus LINKS Source code Ported source code from the book 🤍 Playable web version 🤍 Book (not affiliated) 🤍 Social My Github 🤍 My Twitter 🤍 Videos Cicoparser project 🤍 🤍 Other Real-Time Rendering Graphics Books Page 🤍 3D Math Primer for Graphics and Game Development 🤍 MUSIC Epic CUT.mp3 by Damiano Baldoni 🤍 "A Bit Of Hope" by David Fesliyan 🤍 Royalty free music from 🤍 Catchy Funky by Defrini 🤍 [BlueProject Extended Version] Initial D - Deja Vu (Geoxor Remix) | Mister Vi 🤍 Purple Planet Music - Mirrorball Music: 🤍 Purple Planet Music - Inspiring Piano Music: 🤍 Purple Planet Music - Lament Music: 🤍 Free Funky Clavinet (F 011) by Lobo Loco 🤍 "Madness of Linda" by Rafael Krux 🤍 The Rebel Path - Cyberpunk 2077 (SiIvaGunner) 🤍 Epic by Lite Saturation 🤍 SOUNDS "Twinkle Chimes" by everythingsounds 🤍 "Chime of Doom" by Kostas17 🤍 "Yawn 01" by Larakaa 🤍 "long wispy woosh2.wav" by newagesoup 🤍 VIDEOS 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 ART Image by pikisuperstar on Freepik Image by katemangostar on Freepik
Or, 19 minutes of pedantic complaints about other game engines which work fine 9 times out of 10. Discord, come say hi: 🤍 Check out our game, PSYCRON: 🤍 Opening/Credits music: 🤍 Background music: 🤍 Some links to check out if you wanna build your own game engine: 🤍 🤍 🤍
The source for Blockamok 🤍 Thanks a lot for watching!
Graphics Engine. Since you guys loved the video about me making a physics engine I made this. I try out a bunch of awesome stuff like rendering 2D, & 3D shapes, object loading, textures, materials, shaders, terrain generation and much more! Me Making a Physics Engine: 🤍 ➤My Links: Discord: 🤍 Instagram: 🤍 Twitch: 🤍 Twitter: 🤍 Patreon: 🤍 ➤Similar Videos: jdh - Making my web game engine - 🤍 Guilherme Teres - I Made a GAME ENGINE in 30 HOURS! (from Scratch) - 🤍 n8dev - I Made My Own Game Engine - 🤍 ➤Ignore: I created my own graphics engine engine. I tried implementing as many features as I could. I began by rendering 2D shapes onto the screen and realized how much work it is to calculate all eh vertices and indices hand. I then moved onto 3D shapes which was even harder. I created materials and textures which I would apply onto the objects. Then I moved onto implementing shaders such as transparency, fog, water, displacement, sin waves and more. I also took a quick break to add a skybox. As a final feature I added terrain generation based on a height and noise map. This was really difficult and it took a while to get it working but wow is it beautiful. Finally I added some camera controls, optimizations and the engine was finished. #gamedev #zyger #gameengine
A guide on how to make a game engine in a weekend. Source code - 🤍 💭 All views are my own 💭 Music Get Happy All The Time by Jason Pedder, Douglas Brown and over 1M + mainstream tracks here 🤍 License ID: axlaDwOdEJN
Join my Discord: 🤍 Wishlist Midnight Arrow: 🤍 Join this channel if you want to support me 😻: 🤍 Check out my other game engine video: 🤍 #cpp #gameengine #gameprogramming #gamedev Music: Minecraft soundtrack: C418 - Haggstrom Evan King - Everything is Okay Evan King - Let's Go! 🤍 🤍
Exploring and attempting to recreate Noita's "Falling-Sand" Simulation from scratch using C and OpenGL. Be sure to like and subscribe, you cool people. That way I can continue to make more vids like this. NOTE: There's a typo 🤍2:07. I wrote "bytes" when it should be "bits" for the gs_vec2, color_t, and b32 member variables for the particle struct. So the overall size should be *drastically* different (only 24 bytes in total). Sorry for the confusion! 00:00 - Introduction 00:33 - Gunslinger 00:58 - Research/Resources 01:13 - Cellular Automata 01:52 - Sand Algorithm 03:15 - Water 05:25 - Wood/Walls 05:53 - Fire 06:32 - Gunpowder/Salt/Lava/Oil/Acid 07:37 - Polish/UI/Drag-Drop Images 08:56 - Final Sand Sim Presentation / Exploding Pictures Project source: 🤍 Gunslinger: 🤍 Get Noita: 🤍 Get Powder Toy: 🤍 Music: Blue Dot Sessions - Lakdeside Path: 🤍 Resources Used: Nolla Games GDC: 🤍 Noita Gameplay Showcase - 🤍 Noita Technical Explanation - 🤍 Game Of Life: 🤍 Game Of LIfe: 🤍 Stuff To Read: 🤍 🤍 🤍 Special Thanks: Guilherme Teres from Uniday Studio: 🤍 Everyone in my Discord channel. Thanks for hanging around and being awesome.
more like 3 months of game programming in 3 months BONUS VIDEO/CODE WALKTHROUGH: 🤍 TWITTER: 🤍 PATREON: 🤍 GITHUB: 🤍 EDITOR: NeoVim VIMRC: 🤍 THEME: gruvbox RESOURCES: 🤍 🤍 🤍 🤍 🤍 * yes, 11:16 should say "position" instead of "postiion" i know 😔 0:00 Intro 0:26 Design 3:03 Early Prototypes 4:55 UI 6:15 Palletization/Lighting 7:22 Portals 9:00 Pixel Problems :( 13:10 Raycasting/Shadows 16:50 New Designs 18:40 Smooth Camera 20:00 Outro
//Description: I've always wanted to make my own game engine, so I did it. This video has been in the works for about 9 months, I've just been a bit busy. I do intend on updating the engine at some point in the future, it could be quite cool when that is done. //Links: Engine: 🤍 LearnOpenGL: 🤍 Propulsion: 🤍 Discord Server: 🤍 //Other videos you might like: 🤍 🤍 🤍 //Timestamps: 0:00 Intro 1:29 Graphics 4:43 Improvements 7:00 Making it work 8:18 Input 8:49 Making a game 9:20 Outro #chadderbox
See the code on GitHub: 🤍 NOTES: * The water and lava textures are from the now defunct (?) Painterly Pack, my animation skills weren't up to the challenge. * The depth sorting algorithm depicted is mergesort but it's mislabled as quicksort (oops!). I was initially using mergesort but ended up using quicksort in the game itself. Subscribe to see more, I'll be updating my Minecraft clone regularly! TWITTER: 🤍 PATREON: 🤍 Music used: Chill Day - LAKEY INSPIRED: 🤍 Lemon Tea - GYVUS: 🤍
This video is part #1 of a new series where I construct a 3D graphics engine from scratch. I start at the beginning, setting up the project, then discuss vertices and triangles. Next a description of how 3D coordinates are converted into on-screen 2D coordinates using a projection matrix. This results in seeing a cube being rotated in 2-axis and translated. Source: 🤍 🤍 🤍 Blog: 🤍 Twitter: 🤍javidx9 Twitch: javidx9
Making my own game engine in an unreasonable amount of time be like. Hire me: 🤍 Featuring 🤍PolyMars , 🤍Rotaka , 🤍UsmanDev , 🤍TurkeyDev , and 🤍icoso . /// LINKS ▸ 🤍 /// SOCIALS ▸ Twitch: 🤍 ▸ Patreon: 🤍 ▸ Discord: 🤍 ▸ Twitter: 🤍 /// AFFILIATE LINKS ▸ 🤍 ▸ 🤍 ▸ 🤍 /// GEAR /// ▸ Microphone: 🤍 ▸ Laptop: 🤍 ▸ Mac: 🤍 ▸ Boom arm: 🤍 ▸ Monitor: 🤍 ▸ Mouse: 🤍 ▸ Headphones: 🤍 /// SIMILAR VIDEOS ▸ jdh - Making Minecraft from scratch in 48 hours (NO GAME ENGINE) 🤍 ▸ Randy - Simulating every single pixel in my game 🤍 ▸ PolyMars - Making a Game With C and SDL2 🤍 ▸ The Cherno - DESIGNING our GAME ENGINE 🤍 ▸ Guilherme Teres - I Made a GAME ENGINE in 30 HOURS! (from Scratch) 🤍 ▸ Pontypants - Converting my UNREAL ENGINE Game to UNITY in ONE WEEK 🤍 ▸ Dani - He said I Couldn't Make a Multiplayer Survival Game... So I Made One! 🤍 ▸ Barji - Making My DREAM Video Game! 🤍 ▸ Two Star - 24 hours to make the SCARIEST GAME 🤍 /// MUSIC ▸ Toby Fox - Spear of Justice ▸ Chill N Relax - Coffee ▸ Initial D - Deja Vu ▸ Andres Jacque - Memories - 🤍 ▸ Snail's House - Sweetheart ▸ Nanobii - Mermaid Princess ▸ Mark Generous - Gold Earrings - 🤍 ▸ Mark Generous - Reminisce - 🤍 ▸ Pryces - Music Is - 🤍 - TION5FEVB6JPXG7Q ▸ Giorno's Theme - Jojo's Bizarre Adventure ▸ Lukrembo - Empty ▸ Andres Jacque - Tender Contemplation - 🤍 ▸ Lukrembo - Cloud /// CHAPTERS ▸0:00 intro ▸0:08 i'm such a good game developer ▸0:46 AHHHHH ▸1:09 nate is sad ▸1:36 nvm we chillin ▸1:57 we gotta make that game with the paddles ▸2:35 my video about making a game engine got sponsored by another game engine lmao ▸3:28 i gave my engine the best name in the whole wide world ▸3:39 some clowns do not like the name ▸4:04 just gonna brush that all aside ▸4:16 what ▸4:44 full steam ahead ▸5:08 i can change the rules if i want ▸5:17 BOOM flappy bird game now ▸5:38 AHHHHH pt. 2 ▸5:51 sad 2.0 ▸6:05 no shot ▸6:17 YO #gamedev #n8dev #gameengine
"Nobody said it was easy" - Coldplay, The Scientist Signup for updates and/or support the project: 🤍 Play my falling sand game, Pocket Dust: 🤍
I might be the most excited about this video. I really wanted to learn how the original Doom game engine works. l spent a long time learning the basic concepts but created the code myself from scratch and how I wanted to design it. You can follow along or convert this code to any other programming language since I kept it simple in C that draws a pixel at x and y coordinates. Let me know if you enjoy this series! Thank you for all your great ideas and I hope to see what you make from this tutorial series. Send me a link so I can share it in part 2! How to install OpenGL: 🤍 Download my starter code here: 🤍 Starter code: 02:28 Drawing dots: 05:52 Drawing a line: 10:38 Drawing a wall: 11:51 Sectors: 15:40 Surfaces: 20:31 Raycaster Part 1: 🤍 Raycaster Part 2: 🤍 Raycaster Part 3: 🤍
How to make your own game engine? In this video I'll explain to you the benefits of making your own game engine and also I'll give you the practical tips you need to get started. #cpp #gamedev #gameengine #gameprogramming #gamedev #opengl Check out my discord here you can give your own input to the game and I'll give free keys to people with good ideas: 🤍 Wishlist my game on steam: 🤍 Check out another video from my channel: 🤍 If you also want to learn how to start game development in c check out this video: 🤍 How to start learning Opengl: 🤍 Jonathan Blow on scripting languages for engines: 🤍 Pika Engine: 🤍 Cmake Setup: 🤍 The Cherno's game engine series: 🤍 Game engine series: 🤍GameEngineSeries Music: illiterate, Mr Slipz - Early Rise 🤍
3D like you've never seen it before! PATREON: 🤍 TWITTER: 🤍 CODE: 🤍 GITHUB: 🤍 EDITOR: NeoVim CONFIGS: 🤍 THEME: gruvbox RESOURCES: * DOOM Game Engine Black Book: 🤍 * 🤍Bisqwit 's video: 🤍 * Fabien Sanglard's "Build Engine Internals": 🤍 * DOOM source code: 🤍 * The DOOM wiki: 🤍 0:00 Intro 0:47 Why? 1:21 Wolfenstein 3D-style 2:55 DOOM-style 9:50 Level Editor 14:35 Proof of Concept 15:53 Outro & Thanks
A slightly different approach to a C OpenGL game engine. In this video I will show you how I created my own Game Engine using C and Opengl #cpp #opengl #gamedev #gameengine #gameprogramming Check out my discord server: 🤍 Check out my Steam game: 🤍 #cpp #gameengine #programming #gamedev #computergraphics #opengl Source code: 🤍 The engine is still in working progress. My OpenGL engine: 🤍 Start learning Opengl to make your own engine: 🤍 Check out another video from my channel: 🤍 Music: J.Folk - Flight Mode 🤍 Noisestorm - Crab Rave
I Spent 100 Hours Making a Game With No Game Engine, here's how it went... Want to learn how to make a game like mine? Check out my course here! 🤍 Buy GameDev.tv's Beginner Unity Course Bundle here: 🤍 This was a game I made in ninth grade for a school project, and it's something that's been sitting in the back of my laptop file storage for a long time. I felt like bringing it out and sharing with you all my experience making this game; I hope you enjoy! My RPG project: 🤍 Join my DISCORD: 🤍 Follow my TIKTOK: 🤍 Check out my mobile games below! 1. The Last Chicken On Earth: App Store (Apple): 🤍 2. Flingy Fruit: Google Play (Android): 🤍 App Store (Apple): 🤍 If you enjoyed this video, you might like these ones: Fuelvin - I Played My Old FRONT-PAGED Scratch Games... 🤍 xzippyzachx - 5 Years of Making Games in Unity! 🤍 CodyCantEatThis - I Made Pokemon Red & Blue but its 3D 🤍 Dani - Adding a Giant Crab to my Game So Netflix doesn't Sue me 🤍 Sam Hogan - I Made Minecraft in 24 Hours 🤍 Sam Hogan - I Made the Hardest Game Ever 🤍 DenshiVideo - The Most Impressive Scratch Projects 🤍 CodyCantEatThis - I Made Pokemon Red & Blue but its 3D 🤍 LazyAlarm - I Used Godot For 100 Hours, Here’s What I Learned 🤍 CodyCantEatThis - I Made The Legend of Zelda but it's 3D 🤍 Dani - He said I Couldn't Make a Multiplayer Survival Game... So I Made One! 🤍 Music used: LAKEY INSPIRED - Chill Day Sunny Morning - Bruno E. ♪ Biscuit (Prod. by Lukrembo) Link : 🤍 For business inquiries: contact🤍fuelvin.com #gamedev #indiegamedev #indiegame #gamedevelopment #unity #unity2d #fuelvin
The first 1000 people to use the link will get a free trial of Skillshare Premium Membership: 🤍 Patreon ► 🤍 Instagram ► 🤍 Send an email to chernoreview🤍gmail.com with your source code, a brief explanation, and what you need help with/want me to review and you could be in the next episode of my Code Review series! Also let me know if you would like to remain anonymous. Twitter ► 🤍 Discord ► 🤍 This video is sponsored by Skillshare.
Visit 🤍 to get started learning STEM for free, and the first 200 people will get 20% off their annual premium subscription. Patreon ► 🤍 Instagram ► 🤍 Twitter ► 🤍 Discord ► 🤍 Code ► 🤍 Send an email to chernoreview🤍gmail.com with your source code, a brief explanation, and what you need help with/want me to review and you could be in the next episode of my Code Review series! Also let me know if you would like to remain anonymous. Chapters: 0:00 - Something different today 7:00 - Nullable reference types 11:49 - Application overview and architecture 27:58 - Renderer architecture 33:45 - A better way to handle environment maps 36:08 - More renderer suggestions 40:00 - Render passes 42:56 - Hey wait, that's my bloom! 45:40 - The other shaders 48:18 - Final thoughts This video is sponsored by Brilliant. #CodeReview
● Join the Discord: 🤍 Woa, how to make a Game Engine is one of the most asked topic here in this channel and the answers are finally here. People often like to start by learning C, Python, C# and other languages and jump straight into making an Editor with a barebone renderer in OpenGL, DirectX, Vulkan, but that may not be the best approach. From my experience, the very first thing that you need to know in order to do this is to know the path that you'll be following in this journey. The challenges you will face and the rough step by step that may be a good idea for you to follow along. There is no "right answer" when it comes to game engine dev, but from my point of view, the path that I explain in the video will be the most efficient and less frustrating for most people, so it may help you as well in your journey. ························································ ► Uniday Studio By: Guilherme Teres Nunes
Text version: 🤍 #gamedev #programming
Godot is a popular open source engine for building 2D and 3D games. It is similar to Unity in many ways, but is lightweight (35Mb) and provides it's own custom scripting language called GDScript. #gamedev #programming #100SecondsOfCode 💬 Chat with Me on Discord 🤍 🔗 Resources Godot Game Engine 🤍 Godot on GitHub 🤍 Unity in 100 Seconds 🤍 C# in 100 Seconds 🤍 🔥 Get More Content - Upgrade to PRO Upgrade at 🤍 Use code YT25 for 25% off PRO access 🎨 My Editor Settings - Atom One Dark - vscode-icons - Fira Code Font 🔖 Topics Covered - What is the Godot Game Engine? - Open-source game engines - Godot basics tutorial - Godot vs Unity - What makes Godot special? - How GDScript works - Best Game Engine to learn for beginners
source code: 🤍
#cpp #gamedev #programming #gameprogramming #learnprogramming #learngameprogramming #sfml In this video, I will explain to you what you need to do in order to start your game development journey. If you have always wanted to make games from scratch but didn't know how I'll give you the resources that you need. Check out my discord server, you can ask more questions there: 🤍 Check out my Steam game: 🤍 Follow up video, make your first C game today: 🤍 Learn the C basics: 🤍 SFML: 🤍 raylib: 🤍 learn SFML: 🤍 Learn the windows api: 🤍 Some more learning resources (javidx9): 🤍 Advanced game dev topics (Handmade hero): 🤍 Learn more C: 🤍 Check out my CMake tutorial: 🤍 Check out my getting started with OpenGL tutorial: 🤍 Check out another video from my channel: 🤍 Music: less.people - Stormy Daniels 🤍
Disclaimer: This is intended for people who aren't entirely sure what a "game engine" is. I have more in-depth programming videos on my channel, this is just how I'd explain engines in general to a non-dev friend :) It's also one of my oldest videos from when I had very few subscribers, I'll redo it if I ever have a chance. My Second Channel: 🤍 Subreddit: 🤍 Twitter: 🤍 Facebook: 🤍 Twitch: twitch.tv/happiecat
Should you write your own game engine? And how do you even write one? I never quite understood why some game developers write their own game engines nowadays. A couple of days ago that changed, because I got to talk to Travis Vroman, who has written multiple game engines for his company and I got to ask him some of my most pressing questions: 0:47 Why should you write your own game engine? 4:39 Why shouldn't you? 9:48 How long does it take to write a game engine? What takes the most time? 12:45 What's the hardest part about writing a game engine? 14:04 Who should write their own game engine? Who shouldn't? 15:48 How does the process of writing an entire game engine look like? Where do you even start? 20:40 Where can you learn how to write a working game engine? 21:36 Which tools and which programming language should you use? I got some pretty fascinating answers and I feel like I understand this subject a lot better now. Make sure to check out Travis channel: 🤍 He makes daily videos about game development.
In this tool-assisted education video I walk through the creation of a Duke Nukem 3D style (or Doom-style) software-rendering pseudo-3D engine from scratch. It supports non-Euclidean geometry. Topics such as vector rotation and portal rendering are at the core. SUBTITLES ARE AVAILABLE. Twitter: 🤍 Patreon: 🤍 (alternatives at 🤍 Twitch: 🤍 Homepage: 🤍 Contribute subtitles: 🤍 or: 🤍 This homebrew software-rendering pseudo-3D engine bears many similarities to Duke Nukem 3D. The geometry can be tweaked at run time without performance penalties, to create things like ceiling crushers or rotating doors. For rendering, it only supports single-color floors, walls and ceilings, with optional depth shading. Unlike Duke3D, it also requires that each sector is convex. So far this engine does not support objects or sprites. It also does not support sloped surfaces or parallax ceilings. DOWNLOAD MATERIAL: - 🤍 SUPPORT / INSTRUCTIONS: The C program must be compiled with a C compiler supporting the C99 standard. If you attempt to compile it as C, errors will be produced. If you attempt to compile it on a C89 compiler, errors will be produced. You must compile it as C using C99 standard or newer (on GCC, use the commandline option: -std=c99 or -std=c11). You also need libSDL 1.2. SDL 2.0 will not work. Add the options printed by pkg-config sdl libs cflags into your compiler commandline. The BASIC program is ideally run in QBASIC or QuickBASIC 4.5. It will not work in QB64 without modifications, because QB64 does not support DEF FN. It will not work in GW-BASIC, because of the structural programming statements. Music credits in order of appearance: - Lunar: Silver Star Story - Lunar Traffic theme (Noriyuki Iwadare) - Axelay - SPIDERS (Taro Kudou) - Tales of Phantasia - Final Act (Motoi Sakuraba and Shinji Tamura) - Tales of Phantasia - Ridge Racer (Shinji Hosoe) All these video game songs have been transformed into OPL3 songs with homebrew tools and played through ADLMIDI. Sorry about the fluctuating narration volume. I recorded pretty much every sentence separately over many days, and my microphone was positioned differently at different times, and sometimes it was day, sometimes night, sometimes I had morning voice, etc. I tried to compensate with both manual volume adjustment as well as running a compression filter over it all, but it was only after publication when I noticed how uneven it still is. My typical workflow for recording the narration involves the following: 1. Watching some of the video 2. Writing into a text file what I would like to say (this file will also form the basis of closed-captioning later). Much of the text comes from the directing script that I wrote before I even began any video recording. 3. Speaking that dialog and recording using Audacity. I honestly try to speak as naturally as possible. If I stutter or mispronounce some part, as happens many _many_ MANY times with English (that whole language is a frigging tongue twister to me), I simply repeat the sentence or part of a sentence as many times as necessary until I get it right. Then I listen to it, and delete the flubbed parts until I have the best takes for that text. Typically this involves about two minutes of recording for every 40 seconds of narration. Sometimes I leave a particularly difficult part in out of spite even if it doesn't sound fluent. Unfortunately having to do the recording in this manner tends to kill natural prosody. I do not use voice synthesizers for reference. 4. If the dialog is shorter or longer than the section of video I was planning this to be narration over, adjust something. From here the editing may branch anywhere, including things like changing the text, or adjusting the playback speed/length/order for clips, or even changing the source code (which requires a new round of video recording). 5. Go ahead in the video with step 1 For the record, my native language is Finnish. It has a small set of phonemes similar to Spanish or ancient Greek, and a similar rhythm of vowels/consonants as Japanese. This background is quite a disadvantage for speaking English, considering that a person's ability to distinguish and to reproduce a language's defining traits, such as phonemes, rhythm, accent and intonation, is mostly determined by the languages they are exposed to as a toddler. So, if my bad accent disturbs your harmony, I urge you to disable the sound and use the closed captions instead.
Today we are revisiting the WickedEngine, a free and open source C powered game engine from an ex-Sony rendering tech. It is also the underlying technology behind today's sponsor, Game Guru MAX. It as absolutely filled with modern rendering capabilities and features and it's power will surprise you. Links: 🤍 Game Guru MAX Link: 🤍 Our Game Guru MAX Video: 🤍
Making a Game With C and SDL2 - GMTK Game Jam 2021 A year ago, in my "Learning SDL2 in 48 Hours" video, I used the 2020 GMTK Game Jam as an opportunity to try to learn how to use C with SDL2 (a low level audio, input, and graphics library that you've probably heard of). In this video, I attempt the challenge again, for the GMTK Game Jam 2021! Check out Twini-Golf here: 🤍 → Source Code: 🤍 Codergopher's SDL2 series: 🤍 → Twitter: 🤍 → Twitch: 🤍 → Join the PolySpace Discord: 🤍 -Chapters- 0:00 Intro 0:29 Setting Up SDL2 0:45 The Theme (bruh) 1:11 My Secret Plan... 1:34 Entity & RenderWindow Class 1:46 Drawing a Sprite 2:12 My Game Idea 2:37 Initial Prototype 2:55 Prototype Code Explanation 3:39 Prototype Art 3:49 Tiles & Collisions 4:05 Collision Code Explanation 4:23 More Art & Directional Indicator 4:34 Level Saving/Progression 5:17 wait frick 5:38 Creating UI 6:07 DESIGNING LEVELS FAST 6:40 Sound Effects 6:47 Finishing Touches 7:08 Secret "Feature" 7:33 Conclusion -Music (in order played)- "Smooth and Cool" - Nico Staf (🤍 "Westview" - INTRNLCMD (🤍 "Trance Music for Racing Game" - Bobby Cole (🤍 "Playtime" - Peter Godfrey (🤍 "il vento doro" - JoJo's Bizarre Adventure: Golden Wind "Dreaming" - Stevia Sphere (🤍 "I Miss Summer" - Sro (🤍 "Bush Week" - Nihilore (🤍 "Glider" - INTRNLCMD (🤍 "Operatic 3" - Vibe Mountain (🤍 "Breeze" - PolarChips (🤍 "Palms and Seagulls" - Timecrawler 82 (🤍 "Above All" - HOME (🤍 If you liked this video, here are similar ones you might enjoy!- PolyMars - Learning SDL2 in 48 Hours - GMTK Game Jam 2020 🤍 PolyMars - Learning Python in 2 Days - Pygame Community Jam 🤍 PolyMars - Making a Game Using Discord's Bot API 🤍 Barji - Making a C Game with No Experience! 🤍 Randall - Programming a New Physics Engine for my Game 🤍 CodyCantEatThis - I Made The Legend of Zelda Boss Fights but they’re 3D 🤍 Dani - Adding a Dragon Boss to my Game Because Steam is Mad at me 🤍 Dani - He said I Couldn’t Make a 3D Game… So I Made One! 🤍 Sam Hogan - I Made a Game with Intentional Bugs 🤍 Sam Hogan - I Made the Hardest Game Ever 🤍
This is a short video about my journey from not understanding C in the least to being able to make a relatively large codebase. Discord: 🤍 Links to Projects/Resources mentioned in the video: Crafting Interpreters 🤍 My Custom Programming Language Transpiler (Rift) - V1 branch: 🤍 Tool Installer: 🤍 Solid State visualizer: [ Not Open Source ] (Check the Wheel Reinvention Jam Project since that has the same features) SoME2 Game: 🤍 Base Layer Series and more! 🤍 Wheel Reinvention Jam Project: 🤍k/p/292/multieditor/ (Current Project) My C-Codebase: 🤍 Music: - Kevin MacLeod is a Legend It Came Upon a Midnight Clear by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. 🤍 Source: 🤍 Artist: 🤍